The Digital Skills and Jobs Coalition, using it as inspiration as it brings together Member States, companies, social partners, non-profit organisations and education providers, who take action to tackle the lack of digital skills in Europe.

 

Vocational education and training (VET) EU policies and VET Comission, that are working in initiatives like the European Credit System for Vocational Education and Training (ECVET) which has been created to make it easier for people to get validation and recognition of work-related skills and knowledge acquired and to increase the employability of VET graduates and the confidence of employers that each VET qualification requires in specific skills and knowledge.

 

Biocareers, the first and only career service dedicated to expanding professional options for life science PhDs and MDs. The service provides online career resources and job postings to post-graduate and alumni candidates, and recruitment services to employers;

 

Woman in Bio Career Center, an organization of professionals committed to promoting careers, leadership, and entrepreneurship of women in the life sciences

 

Canada BioTalent, organization focused in building skills for Canada’s bio-economy, helps students to visualize the road ahead and map their career, have efficient decision making in order to know where they want to go in the bio-economy.

 

REUNE project guidelines that gather best practices for academia-private sector cooperation. Delivered REUNE Manual of good practices, is a book published by Corporación Tecnológica de Andalucía (CTA) that compiles more than 60 recommendations on international success cases of University-Business cooperation.

 

The Research Language (RL) is a successful national science communication project developed by the Italian National Research Council (CNR) that involves every year about 4000 middle and high school students, their teachers, more than 40 researcher scientists and popularisation experts. RL aims to turn on young people’s interest in respect of scientific research, as well as scientific communication through their involvement in a popularization work. The RL approach has been successfully implemented KAVA project Raw MatTERS Ambassadors at Schools (RM@Schools)

 

Educational resources on bio-based materials. In recent years numerous educational resources have been developed to introduce the Bio-based Economy in schools, ranging from primary education all the way to universities. Bio-based Lesson Set (The Netherlands) is a lesson kit for young students in the age of ten to twelve for being introduced to the opportunities that bio-based materials offer. Integrated in the lesson set are practical teacher handouts movies to be shown in classes and real chemical tests the students can do. Through this set pupils can get to know the fundamentals of bioplastics, natural fibers, bio colours and bio energy. Biobased Game (multiple countries) called “Bio…What?”, an online game developed by the BIOWAYS project that raises young generations’ awareness on the bio-economy, stimulates curiosity and delivers information and content about bio-based products. Biobased Comics (Germany), like The “Bauer Hubert” story about renewable row materials is a comic narrated in an understandable, attractive way.